It's coming together | LUCTUS | DEVLOG#2
LUCTUS » Devlog
So, a lot of progress has been done for the development.
Now, you can see somethings that I've done over the past month.
- a new UI, now with this, your eyes doesn't goes everywhere to look for the right things. It's all contained in a nice area around the player.
- Also added health bars for the enemies.
- A new Dialogue system - The code is in the build, but I haven't implemented the level to show of the new dialogue, so, I'm sorry... I'll try to get it done by the next devlog
- Language System - Added localization system, so it should be easier if I did everything with localization in mind.
- Improved a bit on the controls, please check it out and tell me what you think. It's a bit different, hope that it's more responsive.
- Changed the Life Steal to a single button powerup (previously the Life Steal was a grenade, and it renders the original grenade obsolete since the Life Steal is how you gain health.)
- Now, when you activated the life-steal, half of your damage will goes to you, while the other half will damage the enemy.
- Life steal still only effects health though, it cannot life steal shield. I mean, it's called life-steal.
Well, that's about it for the progress so far.
Hope by next month, the development build could reach the point of the prototype.
Wish me luck.
Files
luctus-development-windows.zip 55 MB
Version 1 Apr 15, 2020
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LUCTUS
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Status | Prototype |
Author | IIopn |
Genre | Action |
Tags | 3D, Fast-Paced, Female Protagonist, Futuristic, Singleplayer, Top down shooter |
Languages | English |
More posts
- LUCTUS is now on HiatusMar 22, 2021
- LUCTUS? | DEVLOG #3May 15, 2020
- Progress on the game | DevLog #1Mar 19, 2020
- LUCTUS prototype update #1Mar 05, 2020
- DEVLOG where it's normal dev to gamer interactionMar 04, 2020
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