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Devlog
LUCTUS is now on Hiatus
March 22, 2021
by
IIopn
It's been a while since I've posted an update regarding this project. But, as the title goes, yeah, this project is now on Hiatus. This is not due to technical reasons or anything, but more due to per...
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LUCTUS? | DEVLOG #3
May 15, 2020
by
IIopn
##update
Updateee. Weeee. So, this past month I've been able to do a lot. I've created both the Help UI that prompts you about button presses, and the Dialogue UIs. With UI animation and sounds, the dialogue f...
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It's coming together | LUCTUS | DEVLOG#2
April 15, 2020
by
IIopn
So, a lot of progress has been done for the development. Now, you can see somethings that I've done over the past month. a new UI, now with this, your eyes doesn't goes everywhere to look for the righ...
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Progress on the game | DevLog #1
March 19, 2020
by
IIopn
Heyooo. Now that I’ve looked back, the prototype doesn’t fully communicate what I wanted to show. Even so, there’s a lot that haven’t been done before I can even begin to address that issue. T...
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LUCTUS prototype update #1
March 05, 2020
by
IIopn
##update
A small update. Bug fixes: Set so that shooting doesn't depend too much on the framerate. (before if the framerate gets too low, the SMG's firerate would actually be reduced) Fixed the player characte...
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DEVLOG where it's normal dev to gamer interaction
March 04, 2020
by
IIopn
#update
So, once you've read the description you can see a lot of meta-narrative right from the start. The game will be mostly revolve around that. So, the devlog will be the place where I can take off my mas...
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